'eyeD3' Command Line Tool ========================== The ``eyeD3`` command line interface is based on plugins. The main driver knows how to traverse file systems and load audio files for hand-off to the plugin to do something interesting. With no plugin selected a simplified usage is: .. code-block:: sh $ eyeD3 --help usage: eyeD3 [-h] [--version] [--exclude PATTERN] [--plugins] [--plugin NAME] [PATH [PATH ...]] positional arguments: PATH Files or directory paths optional arguments: -h, --help show this help message and exit --version Display version information and exit --exclude PATTERN A regular expression for path exclusion. May be specified multiple times. --plugins List all available plugins --plugin NAME Specify which plugin to use. The ``PATH`` argument(s) along with optional usage of ``--exclude`` are used to tell ``eyeD3`` what files or directories to process. Directories are searched recursively and every file encountered is passed to the plugin until no more files are found. To list the available plugins use the ``--plugins`` option and to select a plugin pass its name using ``--plugin=``. .. {{{cog cli_example("examples/cli_examples.sh", "PLUGINS_LIST", lang="bash") }}} .. {{{end}}} If no ``--plugin=`` option is provided the *default* plugin is selected. Currently this is set to be the command line tag viewer/editor that has been the primary interface in all versions of eyeD3 prior to 0.7.x. Plugins -------- .. toctree:: :maxdepth: 1 plugins .. _config-files: Configuration Files ------------------- Command line options can be read from a configuration file using the ``-C/--config`` option. It expects a path to an `Ini `_ file contain sections with option values. A sample config file, for example: .. literalinclude:: ../examples/config.ini :language: ini If the file ``${HOME}/.eyeD3/config.ini`` exists it is loaded each time eyeD3 is run and the values take effect. This can be disabled with ``--no-config``. Custom Plugins -------------- Plugins are any class found in the plugin search path (see 'plugin_path' in :ref:`config-files`) that inherits from :class:`eyed3.plugins.Plugin`. The interface is simple, the basic attributes of the plugin (name, description, etc.) are set using menber variables and for each file ``eyeD3`` traverses (using the given path(s) and optional ``--exclude`` options) the method ``handleFile`` will be called. The return value of this call is ignored, but if you wish to halt processing of files a ``StopIteration`` exception can be raised. Here the plugin should do whatever interesting it thinks it would like to do with the passed files. When all input files are processed the method ``handleDone`` is called and the program exits. Below is an 'echo' plugin that prints each filename/path and the file's mime-type. .. literalinclude:: ../examples/plugins/echo.py Many plugins might prefer to deal with only file types ``eyeD3`` natively supports, namely mp3 audio files. To automatically load :class:`eyed3.core.AudioFile` objects using :func:`eyed3.core.load` inherit from the :class:`eyed3.plugins.LoaderPlugin` class. In this model the member ``self.audio_file`` is initialized to the parsed mp3/id3 objects. If the file is not a supported audio file type the value is set to ``None``. In the next example the ``LoaderPlugin`` is used to set the ``audio_file`` member variable which contains the info and tag objects. .. literalinclude:: ../examples/plugins/echo2.py .. seealso:: :ref:`config-files`, :class:`eyed3.plugins.Plugin`, :class:`eyed3.plugins.classic.ClassicPlugin`, :class:`eyed3.mp3.Mp3AudioInfo`, :class:`eyed3.id3.tag.Tag` Documenting Plugins ^^^^^^^^^^^^^^^^^^^^ Plugin docs are generated. Start each plugin with the following template; **but replace the square brackets with curly.*** :: Example Plugin =============== .. [[[cog .. cog.out(cog_pluginHelp("example-plugin")) .. ]]] .. [[[end]]] The documentation build process will run `eyeD3 --plugin example-plugin` and generate docs from the command line options and plugin metadata such as the description. The plugin index in `cli.rst` should also me updated to include the new plugin.